Camera & Walkaround

Version: 1.0.77.0

Frequency: Consistently

Severity: High

Context: Default Camera Panel & Walkaround mode

Bug description: When walking outside of the aircraft, the camera panel shows a state that isn’t factual. The CAMERA STATE vars are also useless in this mode.
This highlights another issue for 3rd party devs: The lack of SimVar to tell us if the user is in the aircraft or walking around or the ability to move the character to a given lat/lon.

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You posted this as a MSFS 2020 bug thought :laughing:

Thank you, MVP <3

This is a must have - we need variables to track if user is in walkaround mode.

Also important is that LODs are not consistent when entering/exiting the aircraft.

Camera switching inconsistency remains on 1.0.84.0.
User is in the “interior” camera during walkaround, should be automatically switched to exterior, or at least create a new camera state for walkaround.

We are using camera state to render/hide certain components.

Issue persists on Dev Alpha 1.0.86.0

bump. can concur this still occurs on 1.0.87.0

@EPellissier @FlyingRaccoon Any means of tracking if user is in walkaround mode?
Btw switching camera inconsistency continues to occur - walkaround shouldn’t occur in “Cockpit” camera mode! When the flight starts C&D, camera mode is external, which is correct.

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We now have IS AVATAR available (yay!). At least that helps, though I do still believe the change of cameras should be consistent.

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