Collision box issue with simobjects

Hello @Boris
In MSF24 V 1.3.23.0 , we have a collision box issue.
Just for you to know , the object is exported with last blender plugin for FS24.
The collision boxes (both) don’t work anymore in FS24.

This result is that some objects go down in a hole we’ve made and GSX or our animated passengers can’t follow a path like they did in MSFS20.

The avatar can detect the collison boxe but the drone view no , and this view is still a lot used.
Users don’t fly in devmode so nothing to do with it .

Can you please fix this ?

Hello @KemPESIM ,

This seems to be the same issue as this one : Erratic behavior of simobjects on collision meshes

Can you confirm ?

Regards,
Boris

Hi @Boris ,
Yes it is the same issue, sorry didn’t found it before my post ..
You can delete or merge this one if better for you .
Regards

I’ll tag this topic as a duplicate and bump the issue that’s already logged in our backlog :wink:

Regards,
Boris

Also, @KemPESIM,

Can you test using SU2?
There have been some fixes integrated that may address your issue.

Let me know,

Regards,
Boris

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