This piece of feedback is not the SDK team’s fault. But for a World Hub developer who often uses lat/long coordinates to adjust aprons and put down objects, it is a pain point, and I’m hoping that there is a long-term solution, here.
I’m starting a new World Hub airport. It’s a very simple uncontrolled airport in the middle of nowhere. Should be very easy to spruce up. However, what started as a quick win becomes a nontrivial project when the system that generates airport doesn’t match their aerials. Please see the following screenshot. I made the apron and runway transparent so you can see that the runway centerline doesn’t match up. The taxiway doesn’t match up. I put a circle around another area where the apron doesn’t match up.
I’ve done 13 airports, and is the fourth time I’ve come across this issue. So, I’m seeing this at approximately a 25% rate. I’ve already used this next example twice before from another airport:
You see how the building is not actually on the building footprint? If I were to place an object that far off in a World Hub submission, moderators should be rejecting it (in my opinion). It should not be acceptable. But, the AI system is doing it.
I cannot leave an airport like this when I see this. And when the airport looks like this, I cannot do anything involving coordinates, because coordinates will not work. Thank goodness KBWI, an airport I did entirely on coordinates, was not one of those cases, or I simply would not have been able to do it.
It’s exhausting and demoralizing when you see the system making the same mistakes over and over again at different airports. The bread and butter I see for the World Hub is to be able to go in and place windsocks in the right place (because I get that the system has trouble placing them when they’re hard for a human to see) and to get the taxiway names and signs correct because it’s difficult to match aerodrome charts to reality (I’ll post about double-sided taxiway signs in a future post…that’s another pain point for me), and to correct other minor mistakes. I don’t want to be correcting something that should be in the wheelhouse of the AI-based system that generates these airports.
It’s clear to me that the system is correctly finding runways and finding buildings and finding taxiways. If it’s finding them, shouldn’t it be putting objects on them right where it found them? The AI system can regenerate the world in a few dozen hours. Were a team of humans to do that to each airport in the database, it would probably take a century to do it.
I realize that this “idea” is peripheral to the World Hub and SDK teams, so maybe it’s out of scope for World Hub feedback. But I had to get this out there, because this problem is going to come up again and again.