Bug description:
When loading a project containing MSFS2020 simobjects, in devmode, it always asks if the assets should be converted. I assume this is related to the XML files corresponding to the simobject’s textures because that’s the only thing I could find after running this.
However this window still pops up every time, even after the assets have already been updated.
I was about to send you a light version to reproduce the issue and while collecting the files it seems like the found the culprit of the “is outdated” error thrown:
The error thrown applies to all simobjects that do not have their own textures but instead have a CFG file in their texture folder that points to a shared texture directory. Like this one:
texture.CFG
[fltsim]
fallback.1=…..\sharedFolder\texture
In this instance no XML files have been created for this particular simobject and the builder/console window seems to assume that no “upgrading” happened and the simobject in question is still outdated.
Sorry for the trouble. It worked on a smaller environment so the error must be somewhere else. I report back if it’s something that’s not caused by my package.