Another issue with the new FX system. I found that any texture turns
green/yellow when the opacity decreases. Exhibit 1 shows what I’m talking
about:
smoke comes out of the exhaust. The node graph is increasing the size of the
particles over it’s lifetime while simultaneously decreasing the alpha value
of the color. The hue stays the same over the lifetime of the particle. As you
can see, the grey smoke turns completely green in the distance. Unless someone
can point out to me what I’m doing wrong, I’d insist that this is a bug in the
system.