Debug info in the VFX node editor
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2
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202
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June 10, 2025
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VFX particle direction
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1
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148
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May 31, 2025
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Night-illuminated particles (with LM version of the texture)
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0
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35
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May 31, 2025
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Aircraft Exterior Light Issue (Follow Up)
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0
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183
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July 7, 2024
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[FX] StaticMesh not working?
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9
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322
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March 19, 2024
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Wingtip / wing-root vortices and Frame Rate
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2
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291
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February 23, 2024
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Visual effects, Fire moves
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5
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513
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December 6, 2023
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Aircraft lighting issue on Xbox with custom FX for Landing/Taxi/Strobe vs. PC version working as intended
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6
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423
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November 22, 2023
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Triggering a VFX
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1
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258
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October 6, 2023
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How do I prevent a particle from facing the camera?
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3
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529
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September 10, 2023
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Issue with how my effect acts
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2
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459
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September 1, 2023
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VFX SimVar Sim Error
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1
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391
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July 26, 2023
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How can I include custom light effects in a default aircraft livery package?
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1
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161
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July 15, 2023
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VFX loading distance
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7
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253
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July 7, 2023
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Particle Spawn, fading brightness
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2
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183
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July 3, 2023
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VFX build all doesn't load into VFS
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3
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268
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June 28, 2023
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FX files - no SDK info when seem to be required
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0
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172
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June 26, 2023
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VFX Multiple Emitters
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5
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164
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June 26, 2023
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VFX BezierCurve and RandomValue
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2
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252
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June 16, 2023
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FresnelFade material settings?
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0
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218
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May 28, 2023
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'toto' text appearing repeatedly in Simconnect Diagnostic Output window
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16
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231
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May 19, 2023
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Water Effect
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2
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188
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April 11, 2023
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LightDef range below 0.1
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3
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305
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April 8, 2023
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lightdef.Type for non typed light?
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4
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227
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April 6, 2023
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Afterburner Effect / Sample
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3
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336
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March 6, 2023
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No external lighting on SimConnect_AICreateNonATCAircraft
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1
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138
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February 27, 2023
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Glareshield light type breaks the light effect after resync or quick reload
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6
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270
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February 17, 2023
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Compiled effects behaving erratically
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12
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271
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January 31, 2023
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[VFX] Z-buffering with Aircraft model
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7
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363
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January 9, 2023
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[VFX] GroundAttributeType > Position to get position under the particle
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7
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195
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January 5, 2023
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