External lights bleeding into the interior model for backwards compatibility

Hi @FlyingRaccoon
We are producing this number some how. I did some research and found it was part of the flightsim_uniqueID. I am not sure how these got there. But I have my own custom remove ID and set ID seen in the top left corner and this removes and updates the ID to a single name like it should be. I plan to do this to all parts in all my projects.

I have no clue to how these numbers got there. Going to check other projects today. But no worries as this is no longer suspicious.

UPDATE: Running my custom rename ID tool removed all the strange long codes. I use my own rename tool because the one you guys include in the babylon will lose the tags for any animated parts. So I hope one day you guys fix this. I have a reply to a post here on this forums where I share my tool. Please push this tool as you can see it’s needed. Or create a tool like it. Post is here. See last message!