Fake brown fields

Is there any way to turn off or disable within the SDK the fake brown fields that get applied seemingly randomly (at least in the UK)

Zoomed out in the World Map, the fields are clearly green; but when zooming in (and at ground level) some fields are given a brown colouring, which results in them being a muddy surface.

This shows an area with custom CGL with nice green grass (it also affects non-CGL areas)

The brownness can be covered (crudely) with an apron, but that defeats the purpose of having the green grass in the CGL.

Might be completely wrong, but I have a guess at what is going on here; the world map is showing a different zoom-level, which has different colors to the high-zoom imagery because they come from different capture sources. i.e. a satellite overflew the field when it was green and captured the low zoom, and an airplane flew over the field when it was brown and captured the high zoom.

Its definitely not that. The screenshot above shows it happening to a custom CGL.
Looks like some kind of AI generation of brown fields to break up the complete ‘greenness’ of fields. There is a clear jagged edge to the brown parts.

I can go to anywhere in the UK and find these random brown fields. (Might be other countries too but I haven’t checked).
Also worth mentioning that these fields do not appear green at any time of year, so its not being caused by the seasonal biome changes.

Are they considered crops and are meant to look harvested some of the time? I can’t remember what the crops data source is (OSM?) but maybe worth checking that.

So I’ve found that its being caused by “Color Correction”.
When this option is off, the fields are no longer fake brown.

How can we disable this at an SDK level?