Brown, Bleached, Miscolored-patches in Secondary Aerial Imagery CGLs

Here’s some links:

These issues are all related. Here’s the culprit:


This wasn’t used in MSFS 2020, but it is used in MSFS 2024. This “texture” overrides secondary CGL images, and can only be altered by aprons or polygons with transparency. The compiled CGLs are fine. It’s the sim-added textures that mess up your beautiful secondary images. What we need is a means to disable these awful GameRender albedo Textures.

For the issue I reported (white ground colouring) I actually have a transparent apron with a grassground texture set to 0 alpha (fully transparent) covering the runway area, so it should have removed this issue if that was the case?


This is the problem. The Game Render Albedo, created by the sim, overrides the created aerial imagery. This doesn’t happen in MSFS 2020. I’m guessing this is created to account for default vegetation and perhaps seasonal and hourly changes?

The end result is we have only marginal control over secondary ground display. And it’s a mystery as to how the display will render. And it’s not just the over-exposed white coloring. It is also the unwanted brown fields, and perhaps other anomalies. There’s no magic polygon or apron material to exclude or control the GameRender texture.

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