Fake brown fields

Any update on when we might be able to control / hide these “Color Correction” brown areas using Polygons or anything in the SDK?

They are much less intrusive in the latest versions, but they are still there.

I’m currently working on EGSV and have a large patch of brown covering my custom CGL adjacent to the runway.

Brown “Color Correction”, with zoomed out World Map view showing it disappears at distance: