[FIXED] Nose Wheel, Steer and Gear Animation not working in Simulator

Hello There everyone, I have made a simple wheel rotation and a gear press animation following the MSFS sdk guidelines the keyframes are how they should be 0-100 (360 degree rotation) for Wheel Animation, 0-200 for Steer Animation (360 Degree) and for Gear i have made the animation from 0-200 (0-100 key frames gear is static and its starts compressing from 100-200 keyframes) However using the Asobo center gear template none of these animations work in MSFS. They show up normally how they should in GltfViewer/MCX. And if assign the same anim name and node names in the left gear/wheel animations they start working however they show frozen on the center animations. I am stuck in this issue and have searched alot for the past 5 days but cant find any help. I have attached the code of my xml. Any help in this regard would be great!

<?xml version="1.0" encoding="utf-8"?>
<ModelInfo>
<LODS>
<LOD minSize="5" ModelFile="PILATUS_PC7_EXT.gltf"/>
</LODS>
<Behaviors>
<!-- Includes ###################################### -->
<Include ModelBehaviorFile="Asobo\Common.xml"/>
<Include ModelBehaviorFile="Asobo\Exterior.xml"/>
<Include ModelBehaviorFile="Asobo\Generic\FX.xml"/>
<!-- ###################################### -->
<Component ID="HANDLING">
<UseTemplate Name="ASOBO_HANDLING_Elevator_Template">
<ANIM_NAME>Elevator_anim</ANIM_NAME>
</UseTemplate>
<UseTemplate Name="ASOBO_HANDLING_Elevator_Template">
<ANIM_NAME_TRIM>trimtab_elevator_key</ANIM_NAME_TRIM>
<TRIM_ONLY>True</TRIM_ONLY>
<INVERT_ANIM>True</INVERT_ANIM>
</UseTemplate>
<UseTemplate Name="ASOBO_HANDLING_Aileron_Template">
<ANIM_NAME_LEFT>Aileron_L_anim</ANIM_NAME_LEFT>
<ANIM_NAME_RIGHT>Aileron_R_anim</ANIM_NAME_RIGHT>
<USE_INTEGRATED_TRIM>True</USE_INTEGRATED_TRIM>
</UseTemplate>
<UseTemplate Name="ASOBO_HANDLING_Flaps_Template">
<ANIM_NAME_LEFT>Flaps_L_anim</ANIM_NAME_LEFT>
<ANIM_NAME_RIGHT>Flaps_R_anim</ANIM_NAME_RIGHT>
</UseTemplate>
<UseTemplate Name="ASOBO_HANDLING_Rudder_Template">
<ANIM_NAME>rudder_anim</ANIM_NAME>
<USE_INTEGRATED_TRIM>True</USE_INTEGRATED_TRIM>

</Component>
<Component ID="GEARS">
<UseTemplate Name="ASOBO_GEAR_Center_Template">
<ANIM_NAME>Gear_F_anim</ANIM_NAME>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Left_Template">
<ANIM_NAME>Gear_L_anim</ANIM_NAME>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Right_Template">
<ANIM_NAME>Gear_R_anim</ANIM_NAME>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Center_Tire_Template">
<ANIM_NAME>Tyre_F_Rotate</ANIM_NAME>
<NODE_ID_STILL>gear_WHEEL_front</NODE_ID_STILL>
<NODE_ID_BLURRED>gear_WHEEL_front_blurred</NODE_ID_BLURRED>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Left_Tire_Template">
<ANIM_NAME>Tyre_L_Rotate</ANIM_NAME>
<NODE_ID_STILL>gear_WHEEL_rear_left</NODE_ID_STILL>
<NODE_ID_BLURRED>gear_WHEEL_rear_left_blurred</NODE_ID_BLURRED>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Right_Tire_Template">
<ANIM_NAME>Tyre_R_Rotate</ANIM_NAME>
<NODE_ID_STILL>gear_WHEEL_rear_right</NODE_ID_STILL>
<NODE_ID_BLURRED>gear_WHEEL_rear_right_blurred</NODE_ID_BLURRED>
</UseTemplate>
<UseTemplate Name="ASOBO_GEAR_Steering_Template">
<ANIM_NAME>Tyre_F_Steer</ANIM_NAME>
<NODE_ID>gear_STEER_pneumatic_front</NODE_ID>
</UseTemplate>
</Component>
<Component ID="LANDING_FX">
<UseTemplate Name="ASOBO_LANDING_FX"/>
</Component>
</Behaviors>

</ModelInfo> 

For some very wierd reason the same animation works if i assign it to left or right gear/tire template but the same animation is not working in the center tire/gear template as in the code i have attached above. let alone the Steering animation isnt working either.

Ensure that the center gear is exactly x =0. I’ve reported this here already

Hello there, Thank you so much thats a relief seems to have fixed the issue. I am having another issue my exported aircraft loads up and sinks inside the ground when i load the project via editor it loads up fine but if i take off and land for some reason it doesnt detect the gears and does a belly kind of landing scraping on the ground. if i slighty slew up and turn of slew it goes inside ground. Sorry for asking for too much help i am amatuer in aircraft development.

you need to set the contact points and suspension static compression etc. - it’s a black art.