Hello, and Happy New Year 2025
In my project, I would like the surfaces of the water bodies to be flattened over a terraforming heightmap (terrrain mesh).
Some water bodies, which are missing in the default scenario, I can easily transfer them into the scenario and in Dev Mode I can also see such water surfaces perfectly leveled. After having compiled, inside Dev Mode, a .bgl file without errors, upon exit the changes are lost.
So, I assume that some parameter is missing, my question is which one?
I can share a copy of the project if it is useful to understand the problem.
Regards
Continuing to work on this project on MSFS2024 Beta 1.4.13.0 using the 1.4.4.0 SDK. While I appreciate the improvements in this release, I have encountered a couple of issues that I hope you can address:
1. Flattening water bodies on terraforming heightmap:
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I tried flattening water body surfaces on a terraforming heightmap (terrain mesh). While the changes appear to be smoothed correctly in Development mode, they continue to be lost after compiling the .bgl file and closing the project.
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I suspect a parameter is missing, but I’m not sure which one. Could you please provide me with any guidance on what could be causing this issue or what additional steps I should take to ensure that the changes persist?
2. Behavior of the “Force Elevation” attribute:
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Importing a .shp file with water body polygons into the project, I noticed that the “Force elevation” attribute is not initially set. However, after generating and saving the .xml file, the attribute is automatically introduced, even when it is not needed.
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This behavior seems undesirable and could potentially be a bug. Could you please confirm if this is expected behavior or if it is indeed a bug? If the latter, are there any workarounds or fixes planned?
I have attached a copy of my project and relevant screenshots to illustrate the issues. I hope this information is helpful and look forward to your feedback.
Thank you for your time and support.
Best regards
I am currently working on this project in MSFS2024 Beta 1.4.14.0 using SDK version 1.4.14.0. While I have made some progress (the surfaces are flattened), I am encountering a recurring Crash to Desktop (CTD) issue when working in Dev Mode.
Issue Description:
- My project includes a large .XML file (~9 MB) that manages water body polygons.
- When working in Dev Mode, the simulator crashes unexpectedly, after some operations.
- I suspect that the size of the .XML file might be contributing to the CTD, but I am unsure if this is the root cause.
Questions for the Development Team:
- Is there a known limitation regarding the size of .XML files used for water body polygons in MSFS2024?
- Could the large file size be causing memory overload or instability in Dev Mode?
- Are there best practices for handling large .XML files to prevent CTDs?
- Has this issue been reported previously, and is there a workaround or planned fix?
I have attached a CTD report for further analysis. Any guidance or insights would be greatly appreciated.
Thank you for your time and support.
Giovanni
CTD_waterXML.zip (5.3 KB)
Hello @ClevererElm8055
Please create a dedicated bug report by following these guidelines:
How to report a bug or crash - [MSFS 2024] Bug Reports - MSFS DevSupport
Regards,
Sylvain