I started to use Blender to make models from MFS2020. Use Substance Painter to paint the texture. Some details are not processed using the model, but painted on the texture. tested whether there is a better WorkFolw;
The test result is LOD0-6, which is indeed not necessary. LOD0-3 is actually enough and saves some development time.
LOD00 minSize=70
LOD01 minSize=30-40
LOD02 minSize=10
LOD03 minSize=0
But what I actually saw is that some developers do not control the number of triangles in the model and abuse 4K texture without any LOD; For example, the ground guidance signs of an airport use a 4K texture; The rudder pedals of an aircraft have 50,000 triangle faces.
Most models in flight simulation tend to be hardOPS.
When making LOD00 models, I tend to use the number of faces here. For some detailed model expressions, I use independent meshes to make them, and do not merge them together. I assign some UVs that can be used at the same time to the same 2K or 4K texture;
When making LOD01, I directly deleted some unnecessary detail models on the model, merged some faces used to make hardOPS; used 2K-1K texture to reduce the map;
When making LOD02, I continued to merge faces and delete detail models; used 512 or 128 textures;
When making LOD03, I repeated the model processing, or created a new cube to form a similar structure and use vertex colors.
I did not use automatic tools, which prevented the model from being visibly deformed when the LOD changed. I also reduced the texture size and reduced the workload of exporting textures. However, I needed to spend more time on UV design.I did not use automatic tools, which prevented the model from being visibly deformed when the LOD changed. I also reduced the texture size and reduced the workload of exporting textures. However, I needed to spend more time on UV design.
The new changes in the 2024 SDK and the new resource management methods are beneficial to developers who started to make materials according to the specifications earlier. It can save more development time and increase the efficiency of material reuse;
Due to the changes, the development time cost will definitely increase, but compared to adapting to future needs, I think it is necessary to change the development process and standards as soon as possible.
In 2020, we can actually see that a lot of art is based on the art standards of the past, not 2020; I really hope that in 2024, it will not be based on the transplantation of old resources, but on the new build based on the 2024 development standards.