I would like to highlight a direct observation:
The common theme here seems to be:
- We used the “Cube Trick.”
Considering most—if not all—developers in this discussion have resorted to it, the conclusion is pretty clear.
Across the board, the current LOD limits are too strict. And this isn’t due to group influence or shared guidance—it’s simply the result of every team independently running into the same limitations. When workarounds become the norm without coordination, it’s a strong sign that the system itself needs to be reevaluated.
This, however, doesn’t promote positive problem-solving.
The mindset shouldn’t be “We know how to detect this and stop it.” It should be “Why is everyone doing this in the first place?”
If nearly every experienced developer is resorting to the same workaround, it’s not a question of trying to cheat the system—it’s a sign that the system itself needs work. Solutions should come from collaboration and understanding, not enforcement.