I find all light types work for light effects, but the glareshield light type
breaks the light effect after resync or quick reload if the state is on. I am
forced to turn the switch state off then back on. The textures effects do work
after resync or quick reload. This has not been a huge issue since loading on
runways or apron the light effect always works correctly based on the state.
Only when you resync or quick reload. But if a customer uses the quick reload
I do not want them to be forced to toggle the switch. I find using any other
light Type 0-13 works. Only 12 fails. Please confirm this is broken. And
please fix.
Hello @Flysimware , What do you mean by “quick
reload” ? The function in the behavior window ? Why would a customer want to
use the quick reload in the behavior window instead of the Aircraft Selector
or the “Restart” option? We will investigate this issue, Regards, Boris
Yes @Boris in the behaviors window. Customers are
not effected by this just as you stated. Just figure the bug may help to be
solved. I am also curious it was a bug. I use to think it was going to effect
customers. But so far all good on that end. I changed the light type to the
pedestral yesterday and it works proving there is a bug with glareshield. Hope
this helps.
The biggest bug in the behaviours system is the fact that it loads EVERY XML
Conceivable, from every aircraft, simobject, vehicle, light and windsock !
cant we stick to the Aircraft loaded in Sim by the User ??
@Flysimware , Thank you for the feedback We
will investigate this and I will keep you updated, Also, be aware that you can
use the “User
Lights”
tool to force all light if needed (but in case of a resync / reload the lights
will be turned off in the tool) Regards, Boris
You posed in the answer area, use the reply if not answering. And this is off
topic and nothing to do with lighting. If you need to report a ADK bug or ask
question start a new topic.
Oh i use this all the time. Great to adjust lighting live and copy values to
your effects.