How do I prevent a particle from facing the camera?

I’m in the process of designing some engine condensation and I need the condensation disk to face forward instead of facing the camera.

How can we achieve this with the current system?

Thank you!

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Hello @runshotgun !

For now we do not have any system to make the particles face any other direction than towards the camera.
However engine condensation fx should be achievable with the actual VFX system, depending on what you want to achieve.

For something like this, the only way to achieve it is to spawn many particles and then move and rotate each particle instance ( with the emitter block ).



Thank you for your reply!

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