Hi,
I’ve started working on converting my first livery into the MSFS2024 native format.
Looks like everything is working except the textures: The only thing I could think of is that I’m using a wrong format when exporting the .ktx2 files.
I haven’t found anything about this in the documentation. Is there a specific compression/format what we need to use?
I’m using the program called ImageViewer what was recommended in the documentation.
https://www.fsdeveloper.com/forum/threads/modelconverterx-msfs2024-object.459375/page-2#post-929182
Arno at FSDeveloper may have some insight here. You could bug Arno to develop a ktx2ToPng converter.
@gcs7e74205,
You shouldn’t create the KTX2 textures yourself: you can still use PNG, TIF or others, and the PackageBuilder will convert them to KTX2 when you actually build your package.
Best regards,
Eric / Asobo
Thanks! I managed to do it.
However, I was looking for an option outside the sim, without using the PackageBuilder. Is there a specific requirement for how the ktx2 files needs to be saved? - And a recommendation for a texture editor/converter?
+1 for something outside the sim - as a non-marketplace livery painter, I’ve never used the package builder, preferring to create my liveries outside the sim (it’s just quicker).
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