Bug description:
Same issue as in 2020
In 2020 we created a copy of the SimObjects/Humans we needed and set those to “Animal”, with all packages now streaming this is not possible as workaround.
thanks for the info. I have not opted yet for the beta, but will try on the weekend and report back.
(Not sure if I can test, since users report currently CTDs in the Beta when using injected AI Traffic)
this looks partial fixed. I injected “Marshaller_Male_Summer_Arab” using AICreateSimulatedObject and then send waypoints to it.
No matter what Waypoint-Flag I have set, the human moved but was “sliding” and not walking at all (no animation enabled). From the speed it was “sliding” it looked like it was way to fast for a normal human walking speed.
I can confirm this is a limitation with this specific SimObject.
That’s a stationary marshaller and it doesn’t have walking animations.
Tarmac workers need to be used instead but I don’t think there’s a way to get the SimObject titles at the moment. That’s something we want to review as well.
thank you for the feedback. I will try to use the default titles from MSFS2020, for GroundVehicles they work, so hopefully Humans are working as well.
But it might be something for the SDK Documentation to list the default GroundVehicles (Serives with animations) and Humans with animations for walking?