Bug description:
Same issue as in 2020
In 2020 we created a copy of the SimObjects/Humans we needed and set those to “Animal”, with all packages now streaming this is not possible as workaround.
thanks for the info. I have not opted yet for the beta, but will try on the weekend and report back.
(Not sure if I can test, since users report currently CTDs in the Beta when using injected AI Traffic)
this looks partial fixed. I injected “Marshaller_Male_Summer_Arab” using AICreateSimulatedObject and then send waypoints to it.
No matter what Waypoint-Flag I have set, the human moved but was “sliding” and not walking at all (no animation enabled). From the speed it was “sliding” it looked like it was way to fast for a normal human walking speed.