Issue with how my effect acts

Hi all I have this issue with my flame effect

When my plane is stationary, the effect looks great, the flame goes up nicely, but when the plane starts moving it completely disrupts my effect. Is it possible to make the effect stationary and not effected by plane position?

Ideally, regardless if the plane is flying or standing still, the effect needs to remain and act the same.

Any help is greatly appreciated

You’re looking for EmitInLocalSpace which will cause particle positions to be calculated based on the object itself (following its movement) instead of the world space.

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