When my plane is stationary, the effect looks great, the flame goes up nicely, but when the plane starts moving it completely disrupts my effect. Is it possible to make the effect stationary and not effected by plane position?
Ideally, regardless if the plane is flying or standing still, the effect needs to remain and act the same.
You’re looking for EmitInLocalSpace which will cause particle positions to be calculated based on the object itself (following its movement) instead of the world space.