Hi,
I am trying to animate metalic param of a standard material (no texture) of a simple box on 3ds Max as a first test.
After following the SDK doc and some forum topics I am stuck. The Babylon exporter says that there are no data to be exported and so the box do nothing in the game.
Please find a screenshot of the exporter attached.
I am feeling that something is missing in the documentation as I am already able to animate a movement of a common object (3ds Max animation, Babylon Animation Groups & xml config). Here animating a material seems a little bit trickier.
Thanks a lot for your help, I’m looking forward to discuss about it with you
The crash seems to have originated from the animation.
I will open a ticket in our backlog.
However, I managed to create a sample that runs with material animation. Also note that the basecolor is not working. We will update the documentation to include this information.
You can download the simobject sample here:
Hello @Boris ,
Thank you very much for this custom made solution.
I have integrated it and if animating UVs works unfortunately nothing seems to happen for Metallic, Emmissive or Roughness.
Could you confirm that please ? As I am very interested in using Emissive animation for my projects.
For some reasons, only the Metallic and Roughness Factor, along with the UV options, are supported.
We will investigate further and I will update you once I have more information.
for the next platform, could you guys extend the materials animations? giving us the capability to change base color, PBR, and alfa values would allow to extend our development much more.
For example, we could make airplane surfaces to appear wet upon raining, add accumulative snow and many other features via this facility.
I’m having a similar problem with the sim crashing as soon as I try to place a simobject with anim materials applied (adhering to the limitations mentioned). It looks like the link to the sample has expired. Would it be possible to reshare?