Hi all. As the title says, is there a way to create a standard material (blender Asobo exporter) with only a COMP and NORMAL map? I have tried leaving the Albedo slot empty and also applying a blank texture in the slot to no avail.
While probably not popular among Flight Simulator mod developers, we use this method a lot on other engines and it certainly holds use when wanting to create certain maps at different texel densities than the albedo to either isolate patterns or create different effects, especially on pavement.
A blank albedo was my first instinct too, but unfortunately it’s opacity seems to drive the other maps.
I will keep tinkering with other work arounds and will report back if I find a solution.