Microsoft Flight Simulator 2024 DevAlpha

1.0.77.0 Release Notes

General bugfix

  • Fixed some sound issues:
    • GroundVehicles couldn’t play sound
    • Airplanes don’t play sound if there are in SLEEP mode such as MSFS2020
    • sound.cfg were wrongly read
  • Fixed random crashes when launching a flight with an aircraft that uses XML gauges

DevMode

General

  • Fixed “Build All” not changing packages to Edited which was inconsistent with other build buttons, and packages were not mounted on game restart.
  • Fixed Flight Simulator 2020 bounding boxes being wrongfully corrected to better fit the content (matching computation of Flight Simulator 2024 content).
    This created LOD issues with packages from Flight Simulator 2020.
    Packages from Flight Simulator 2024 are not affected.

Navigation Graph Editor

  • Fixed “Move Camera To node” teleporting us at the edge of the world
  • Fixed Clicking “File > Reload from Files” causing a dot icon to appear, as if a value has been modified
  • Fixed possible crash on opening the editor

Project Editor

  • Removed 11 characters limitation in Release Note fields. This new limitation is now 4000 characters

Scenery Editor

  • Fixed an issue where terraforming polygons would have an incorrect falloff distance when converted from FS2020
  • Fixed light update of painted lines
  • Fixed ground merging on projected meshes

SimObject Editor

  • Removed useless parameter “ClipMode”
  • Updated parameters
  • Now reorder indexed sections by index on save if they have been modified
  • Fixed settings not correctly loaded the first time
  • Fixed electrical debug not correctly displayed
  • Fixed param not correctly removed from the file after an undo
  • Fixed crash when creating MdArray by hand
  • Improved undo redo while editing a parameter
  • Disabled validation errors by default, it can be activated in Edit / Highlight Potential Errors

SDK

General

  • Fixed FS2020 packages lights intensities

WASM API

  • Fixed simvar “CAMERA STATE” values
  • Fixed an issue blocking reloading of dirty wasm on rebuild or restart
  • Fixed exception in wasm function gauge_calculator_code_precompile

Tools

  • Blender:
    • Fixed “.xml” that have empty names
    • Fixed not exporting relative path for objects
    • Added a way to copy textures in the right folder at the end of the export (never use the converting system from Khronos)
    • Generate texture lib depending on keep original
  • 3DSMax:
    • Fixed export texture
    • Fixed Save/import configuration for all present presets in .mep file
    • Cleaned menu “create animation group from selected”
    • Added a way to convert scene from MSFS2020 to MSFS2024 with “Scene > Convert To MSFS2020” Option
    • Added log to warn using MSFS2020 objects

Documentation

  • Documentation updated to v0.9.3 (see documentation for full changelist)

World

  • Fixed an issue where custom aerials were not showing in photogrammetry areas

Vegetation

Fixed a case where a polygon with high vegetation density in FS2020 would become almost 0 in FS2024

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