MSFS 2020 SimObjects - Wav sounds not working

Version: 1.0.72.0

Frequency: Consistently

Severity: High

Context: Various SimObjects injected via Simconnect or place in scenery, mounted from Community

Bug description:
Many ground vehicles I inject via simconnect that use sounds as .WAV are not working anymore in MSFS 2024, for example I have a custom fuel truck, vans, etc.

Repro steps:
Inject the SimObject and note how the sound doesn’t work anymore. You will receive the objects via private attachments for inspection.

Confirmed, reported the same here yesterday:

Mines are set in soundai folder, because I inject them via SimConnect in WASM… some objects work, others don’t…

I send the objects to Asobo so they can investigate the cause, it could be the WAV format or something else…

Best,
Raul

Hi,

Do you have a small sample of SimConnect code you re using to spawn your ground vehicle? So it will be easier to reproduce the issue in the same condition.

Best Regards
Maxime / Asobo

Hi @Arzop not in WASM but they are being inserted via the:

HRESULT SimConnect_AICreateSimulatedObject(
    HANDLE  hSimConnect,
    const char*  szContainerTitle,
    SIMCONNECT_DATA_INITPOSITION  InitPos,
    SIMCONNECT_DATA_REQUEST_ID  RequestID
    );

Something I noticed with further tests over the weekend is, the SimObjects with the category inside sim.cfg set as StaticObject sounds are working… where as the objects inserted this way with the category set as GroundVehicle are not working.

I wonder if the issue is the GroundVehicle objects simvars are not being populated? the sound.xml for my objects uses simvars for the logic of the sounds.

I have an old sample of an external Simconnect executable, inserted the objects and they didn’t had sounds either, I am going to send you this one via PM so you can use it for testing, just change the object to inject title to the ones I sent earlier via PM.

Many thanks for looking into this issue,

Regards,
Raul

@Arzop @FlyingRaccoon this is now resolved with 1.0.77.

Great job and many thanks.

Raul

2 Likes

Thanks @SimbolFSReborn !
When and how will become 1.0.77 become available? I don’t see more info about this in the forums yet.

@Sasa,

If Raul has access to it you should have too!

Best regards,

Eric / Asobo

@EPellissier Ah, looks like the update ran in the background, thanks!
WAVs seem to be working now.

Having to be connected to a simobject to work (to my knowledge) they cannot be placed in top of collision meshes as mentioned here, hope this can get resolved as well: