Context: Various SimObjects injected via Simconnect or place in scenery, mounted from Community
Bug description:
Many ground vehicles I inject via simconnect that use sounds as .WAV are not working anymore in MSFS 2024, for example I have a custom fuel truck, vans, etc.
Repro steps:
Inject the SimObject and note how the sound doesn’t work anymore. You will receive the objects via private attachments for inspection.
Do you have a small sample of SimConnect code you re using to spawn your ground vehicle? So it will be easier to reproduce the issue in the same condition.
Something I noticed with further tests over the weekend is, the SimObjects with the category inside sim.cfg set as StaticObject sounds are working… where as the objects inserted this way with the category set as GroundVehicle are not working.
I wonder if the issue is the GroundVehicle objects simvars are not being populated? the sound.xml for my objects uses simvars for the logic of the sounds.
I have an old sample of an external Simconnect executable, inserted the objects and they didn’t had sounds either, I am going to send you this one via PM so you can use it for testing, just change the object to inject title to the ones I sent earlier via PM.
@EPellissier Ah, looks like the update ran in the background, thanks!
WAVs seem to be working now.
Having to be connected to a simobject to work (to my knowledge) they cannot be placed in top of collision meshes as mentioned here, hope this can get resolved as well: