Native projected mesh 2024 on big airport

Version: 1.0.72.0

Frequency:/Consistently

Severity:Blocker

Context: new projects mounted in community

Bug description:

Repro steps: Native projected mesh 2024 on big airport (6500 meters by 5500 meters of area) does not load at high resolution, the airport radius test is adequate to contain it all (5000 meters), the 36 materials that compose it have only the albedo channel and a texture resolution of 4096 px. the covered area has about 0.3 m pixels of resolution. The loading stops at low mipmaps, I also tried with half resolution tiles (2048) but nothing changes, the problem persists.

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Update on the problem, I compiled the demo of the projected mesh provided with the latest SDK, I only replaced the test square with one of mine of 1200 meters on each side and with my own test texture, the problem of the blurry texture remains, the same texture opened in dev mode comes back into focus, see the example below, loaded normally on community, and inside the dev mode. I send the modified project.

Thanks.


I noticed the same behaviour. I am on 1.0.84.00

Big projected mesh. I tried changing the flags for the texture, but had no luck

These Textures look fine in Dev Mode 2024 but once it is built and mounted they look like the pictures below.