Projected Meshes Blurry and Unusable

Version: 1.0.84.0

Frequency: Consistently

Severity: Blocker

Context: Any package. Projected Meshes look sharp and clear in the SDK 2024 editor but once the packages are built and mounted they turned super blurry and unusable

Similar MSFS 2020 issue: not an issue with 2020 packages

Bug description:

Projected Meshes look sharp and clear in the SDK 2024 editor but once the packages are built and mounted they turned super blurry and unusable

It happens regardless of the projected meshes being independent or part of an airport

Repro steps:

Create a projected mesh, insert it in a project and build it. Then mount it or place it in the community folder.

Attachments:

SDK


Mounted

SDK


Mounted

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Getting this same issue:


2 Likes

Reported since October 30th but still no comments from Asobo, also sent a demo project to reproduce the problem.

2 Likes

Indeed there is a serious problem with the addition of ProjectedMesh in the 2024 alpha. I have made thousands of adjustments and configurations, in the editing process within fs24 it looks fine. But at the time of compiling they look horrible. I don’t know if the simulator development team knows this or if it is simply an alpha error, so I can deduce that we will not see this failure in the final version of the simulator.

opened bug 14 days ago but no response.

Still happening in 1.0.86.0 built with SDK 0.11.0


Hi,
I have repro the issue with projected meshes with a scale bigger than 1, is it your case ?
Can you send us a project to repro ?

Regards,
Xavier / Asobo

I have projected meshes with with scale of 1 and some with smaller scale, but regardless of the scale, it occurs once the package is mounted in the community. As we all have mentioned, a projected mesh will look good in the editor, but won’t once mounted in the community.

In fact, my pictures are with a projected mesh I inserted without modifying its scale. A quick reproduction test while in the SDK editor is to clean the package, load the BGL (it will look good), then “build and mount” by right clicking on the project, in the project editor. Give a few seconds and it will go from crisp to blurry.

Do you need a blender project or the SDK project?


I tried a thousand things. I modified the scale by increasing and decreasing the values ​​but it doesn’t improve at all.

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I’ve noticed this issue as well when compiling with the FS24 SDK. If scenery is built in FS20 and sideloaded to FS24, it does not occur.

Exact same build on both cases, just different sim compiler.

The issue is probably due to the mip streaming, and it is not enabled for modellib compiled with FS2020. But if the package is rebuild with FS2024 or is streamed, it will be enabled.
@vpilotfs Yes I need the SDK project
@GamerFull There is a bug, the projected mesh scale is not taken into account for the mip streaming. It will be fixed, but there is probably another bug.

Xavier / Asobo

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Hello,
The problem persists and in the demo project of the problem that I sent you, the scale is 1 in the XML and it is only one projected mesh. The project sent comes from the sample of the sdk. We noticed that in the GLTF of the demo there is the scale as a parameter, while in the one exported with the 2024 sdk the scale parameter is not present.

<!--SceneryObject name: PlaneAsphalt-->
			<SceneryObject lat="25.04575197000920" lon="-77.46249919235127" alt="-10.00332859702968" pitch="0.000656" bank="-0.000656" heading="134.966888" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
				<LibraryObject name="{B0FCE23F-D7B4-461A-809B-747080A1BBC3}" scale="1"/>
			</SceneryObject>

https://devsupport.flightsimulator.com/t/native-projected-mesh-2024-on-big-airport/10622/2?u=alexfsdt

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Thanks a lot @alexfsdt for your help, we have found the issue, the projected mesh size wasn’t taken into account.

Regards,
Xavier /Asobo

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do you still need one of my SDK projects or is it enough with what @alexfsdt provided?

I think it’s enough

Xavier / Asobo

1 Like