QUALITYHIGH Flag not working (Ambient Occlusion)

Version: 1.3.23.0

Frequency: Consistently

Severity: High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Similar MSFS 2020 issue: insert url here if applicable

Bug description: When trying to prevent artifacts in my ambient occlusion texture I have no success using the QUALITYHIGH flag in the xml of my COMP texture, there is no difference.
The SDK documentation describes this for my exact scenario and shows screenshots of the improved AO texture with the flag in use.
To be sure I have deleted the old package to do a clean rebuild and restarted the sim, no difference. The pictures below show the entry in the texture xml, the AO inside the sim WITH flag in use and finally the AO in substance.
If I havent missed anything this leads me to the conclusion that the flag might currently be broken and is not working with AO maps.

Screenshot 2025-03-16 190657

Repro steps:

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Also seeing this - tried various things and it seems entirely non functional.

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Thank you for confirming.

Can also confirm that this does not work

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To everyone with the same problem, I was just made aware of the reason. Basically you should not edit the texture xmls by hand and instead use the image editor in blender. Please have a look at the following link. Latest Blender exporter removes flags from texture xmls (Blender 4.2) - #6 by b1e1n7e

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Thank you for the feedback :slight_smile:

@HughesMDflyer4 , can you check if this is also fixed for you please ?

Regards,
Boris

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Thanks, Boris! It is indeed working for me in the SU2 beta.

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Thank you for the feedback :wink:

Regards,
Boris