Version: 1.3.23.0
Frequency: Consistently
Severity: High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)
Marketplace package name: if applicable
Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
Similar MSFS 2020 issue: insert url here if applicable
Bug description: When trying to prevent artifacts in my ambient occlusion texture I have no success using the QUALITYHIGH flag in the xml of my COMP texture, there is no difference.
The SDK documentation describes this for my exact scenario and shows screenshots of the improved AO texture with the flag in use.
To be sure I have deleted the old package to do a clean rebuild and restarted the sim, no difference. The pictures below show the entry in the texture xml, the AO inside the sim WITH flag in use and finally the AO in substance.
If I havent missed anything this leads me to the conclusion that the flag might currently be broken and is not working with AO maps.
Repro steps:
Attachments:
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