Shifting UV Maps of Aprons in 2024

Version: 1.1.9.0

Frequency: Consistently

Severity: Blocker

Marketplace package name: RW Profiles KSGF Springfield Branson

Context: Place 2020 package nn 24 community folder

Similar MSFS 2020 issue: Not an issue in 2020

Bug description:
UV maps are shifted and not alingned to where they should be. This causes double lines, and can show unwanted other textures which are on teh same UV Map

Repro steps: Place 2020 package in 24 community folder

Attachments:

In 2020



In 2024



Another example from a different package (ORBX KSJC)


Also caused by afforementioned shift

Hello,

Can you confirm if this issue is fixed in the latest 1.2.7.0 update of the game, please?

Regards,
Boris

Hello Boris. Haven’t had the chance to test it on 1.2.7.0, but I am now on 1.2.8.0 and it has not been fixed as you can see in the screenshots attached.



Best,
Michael.

1 Like

Hello @MichaelWimma-RWProfiles ,

We are currently investigating this issue, but we have not been able to reproduce it yet.

Could you please send us the textures and the material files associated in the package sources folder you used in the screenshot?

See 3) Provide Private Content

Thank you

Regards,
Boris

1 Like

Yes, of course!

Will do so once I get home. Thanks for investigating.

1 Like

Just curious if there’s been any movement on this issue. I’ve noticed it several times in my latest project. It’s the worst kind of bug to track down, as it seems completely random when it will occur. I’ve had both aprons and polygons randomly change their texture scaling and orientation. Just this morning, I built a version of KPDX and sent it to my Community folder. In the sim, the scaling and texture coordinates of many polygons were completely different from what I had set. I then loaded the same project into the editor, and they were fine.

2 Likes

Hi Bill,

I sent them some of my materials that are shifting in 2024 and they were able to reproduce the issue. Boris told me he would keep me updated once he knows more so I assume it is thankfully being looked into.

Best,
Michael.

2 Likes

Adding my 2 cents here: When doing R&D with aprons and displacement map materials in MSFS2024 (still mostly undocumented in the SDK) I noticed that it’s impossible to properly align textures with aprons if you want to stitch various tiles together.
Even when stretched to a rectangular polygon, the textures never align 100% with the rectangle, which is quite a problem is you don’t have a tiled texture and the repetition kicks in a few pixels too early.

This gets worse when rectangle aprons have a rotation. The rotation will never line up with the texture on all 4 sides. No matter if the texture has the same rotation or not.

1 Like

Hello @Boris

unfortunately, I have to report that this got even worse with SU2 and is now so bad that it completely breaks the whole scenery!

This needs to be fixed or reverted back before public release, please! If it releases in this state our product will become unusable.





For reference, this is what it looks like in SU1 1.3.23.0

We are working on a fix.
I’ll let you know as soon as I have any updates to share.

Regards,
Boris

1 Like

Hello @here,

This issue is fixed in SU3 (currently in flighting).
Can you confirm this is the case ?

Regards,
Boris

Mostly fixed, yes. Still some very slight shifting going on but in my opinion it is fixed to an acceptable level. Thank you.

1 Like