SimConnect_RequestDataOnSimObjectType does not return other players

Hi,

It seems that the function SimConnect_RequestDataOnSimObjectType does not return other players.

Per this old thread:

this was in the backlog in February 2022

Is there any update about this? Is it still in the backlog? My users are looking forward to it.

Thanks for your time.

2 Likes

I’d rather see Asobo implement a multiplayer system, with an API as trying to retrofit multiplayer requirements onto RequestDataOnSimObjectType, Coherent.Call(GET_AIR_TRAFFIC), and the Nameplates system is really limiting for any multiplayer experience.

MSFS is clearly intended as a multiplayer experience and I know Asobo didn’t inherit much usable code from FSX in that regard, but this issue seems fairly strategic.