Context: All SwissMilSim products, as well as the only aircraft offered in Dev Alpha, find themselves in an impossible situation when launching the simulator on the cold and dark parking lot: the view is outside the aircraft. It’s impossible to change the view to enter the cockpit. Impossible to execute the sequence required to start the engine…! Impossible to fly…!
All SwissMilSim products have their own pilot included in the model. The simulation automatically displays another avatar pilot from the simulator…! In external view mode…
Thanks a lot @davux3 !
I was precisely looking for the way to get into the cockpit, while also skipping the preflight thing when testing my EMB-110 in the MSFS 2024 devalpha.
Regards, Carlos Daniel González Gómez NextGen Simulations
Thank you too, Sylvain (@FlyingRaccoon)! In my case the cockpit switching was something I was trying to figure out. This control assignment fixed the problem for me. Thanks!
but when loading the plane in cold and dark on a parking space, it seems to be the view of a character (maybe the co-pilot or the pilot…!?), who might be ready to do the pre-flight inspection of the plane… But this figure is placed very strangely, each time in the very location of the wing. Wouldn’t there be a way to place it more appropriately…?
Indeed, the case of the unwanted pilot avatar has already been raised, and I’m sure it will be dealt with appropriately!
Can you show a picture of where the avatar spawns in your case?
You will be able to configure this in MSFS 2024, but MSFS 2020 packages have a compatibility mode where avatar will be spawned at a default position.
Possibly, this default position can be incorrect for some planes.
And where is the default position of this avatar…? In which file…? Indeed, I probably copied part of a file without knowing exactly that I was going to place an avatar at an incorrect location in MSFS 2024…
I would need to double check but I think this is coming from navigation_graph_pilot_default.cfg file from Asobo packages that defines a SPAWN_EXTERIOR_DEFAULT node set to position (4,0,4).
I checked with the Morane-Saulnier and witnessed the issue with the pilot being spawned inside the wing. On the Venom, it even lead to heavy stutters.
I will add this issue to our backlog.
Indeed, the node should be placed differently. It would be necessary to find a position relative to the shape of the aircraft itself… But thanks for noticing the problem and helping to solve it!