Triggering a VFX

Hi,

Is it possible trigger a VFX to emit via simvariables, to then continue emitting even after the simvariables are no longer true? I am able to use simvariables to make an VFX emit, but it only emits as long as those specified simvariable conditions are true.

For example: Once aircraft airspeed reaches 120 knots, start emitting and stay emitting, even if airspeed decreases below 120.

Thanks

Hello @southoakco ,

Using VFX API, you simply need to invoke a function based on the desired simvar value condition.
This function should contain fsVfxSpawnOnSimObject().
As long as you don’t call fsVfxDestroyInstance on it, it will remain active.

Hope it helps,

Regards,
Boris

1 Like