Hi,
Is it possible trigger a VFX to emit via simvariables, to then continue emitting even after the simvariables are no longer true? I am able to use simvariables to make an VFX emit, but it only emits as long as those specified simvariable conditions are true.
For example: Once aircraft airspeed reaches 120 knots, start emitting and stay emitting, even if airspeed decreases below 120.
Thanks