VFX BezierCurve and RandomValue

Hi, 1. I have been unable to get the emitter particles to follow a
BezierCurve. Is my setup correct, or is there an issue with the VFX Editor?
2. Using RandomValue, is it possible to have each individually emitted
particle be assigned the RandomValue? From what I can tell, when using
RandomValue it is only applying a value once to all particles being emitted,
upon initial spawning…i.e. if I have a RandomValue for the a X velocity, I’d
like each particle to have a random X velocity during the duration of the
effect.

Code:

    AceXML Document
    
        
            
                
            
        
        
            {00000000-0000-0000-0000-000000000000}, 200.000000
            10000.000
            1200000.000
            
                
            
        
        
            
                
            
            
                {81F2BD45-106B-4ED1-BC3D-F0C4901352FE}, 10.000000
            
            
                {00000000-0000-0000-0000-000000000000}, 25000.000000
            
            
                {A6C9D786-B6C5-47F3-945E-08FDC5D9D5E2}, 0.000000, 0.000000, 0.000000
            
            
                {00000000-0000-0000-0000-000000000000}, 12.000000
            
            
                {8B589340-D5EC-4F93-9E4C-29C8865FB089}, 0.000000, 10.000000, 0.000000
            
            
                {00000000-0000-0000-0000-000000000000}, 1.000000, 1.000000, 1.000000
            
            
                {763A0799-A07D-44EB-9E6C-3FB5C441382C}, 0.000000, 0.000000, 0.000000
            
            
                {3A1CC5F0-E6F9-49CE-AD43-BFF879BF5410}, 0.000000, 0.000000, 0.000000
            
        
        
            
                
            
        
        
            {B659EC26-94C8-4060-BB62-9241CEF2EC3B}
            
                {CA72E208-E3B7-4FFA-A477-F8B11D80361C}, 0, 0, 0, 0
            
            
                {CA72E208-E3B7-4FFA-A477-F8B11D80361C}, 0, 0, 0, 0
            
        
        
            {CA72E208-E3B7-4FFA-A477-F8B11D80361C}
            {00000000-0000-0000-0000-000000000000}, 0.100000
            {00000000-0000-0000-0000-000000000000}, 0.900000
            {00000000-0000-0000-0000-000000000000}, 0.300000
            {00000000-0000-0000-0000-000000000000}, 0.030000
        
        
            {A6C9D786-B6C5-47F3-945E-08FDC5D9D5E2}
            {00000000-0000-0000-0000-000000000000}, -10000.000000
            {00000000-0000-0000-0000-000000000000}, 200000.000000
        
        
            {763A0799-A07D-44EB-9E6C-3FB5C441382C}
        
        
            {3A1CC5F0-E6F9-49CE-AD43-BFF879BF5410}
        
        
            {8B589340-D5EC-4F93-9E4C-29C8865FB089}
            {1865D97D-1730-4367-B2B7-B0F711F4019E}, -45.000000
            {C8F64730-072C-4554-8853-C42A5D2FA8C1}, 25.000000
        
        
            {81F2BD45-106B-4ED1-BC3D-F0C4901352FE}
            {00000000-0000-0000-0000-000000000000}, 4.000000
            True
            0.000,0.000,NAN,NAN,1.000,500.000,NAN,NAN,2.000,0.000,NAN,NAN,3.000,-500.000,NAN,NAN,4.000,0.000,NAN,NAN
        
        
            {1865D97D-1730-4367-B2B7-B0F711F4019E}
            {00000000-0000-0000-0000-000000000000}, -45.000000
            {00000000-0000-0000-0000-000000000000}, 90.000000
            {00000000-0000-0000-0000-000000000000}, 1.000000
            {00000000-0000-0000-0000-000000000000}, 1.000000
        
        
            {C8F64730-072C-4554-8853-C42A5D2FA8C1}
            {00000000-0000-0000-0000-000000000000}, -25.000000
            {00000000-0000-0000-0000-000000000000}, 25.000000
            {00000000-0000-0000-0000-000000000000}, 1.000000
            {00000000-0000-0000-0000-000000000000}, 2.000000

Hello @southoakco 1 - You have not provided any varying input for t in
your BezierCurve node. You have set t to a fixed value of 4, which means
your node will always return 0, according to your curve. You probably want to
plug a variable for t, that changes with time or position, etc… 2 - To have
a RandomValue node generate a different result for every particle, you want to
plug the particle ID as a seed for the RandomValue node:

Regards, Sylvain

That did it, thanks!