Good morning
I want to create a VFX for let’s say a water sprinkler
So have created a simple Visual effect, in the update block gave a velocity ( on the Y direction)
Particles are emitted, good.
Now I attach the effect to the sprinkler. Good
The sprinkler is animated (turns in several directions, left, right, up, down)
But
If emitter is set to emit in world space coordinates, the turning behaviour is ignored
If emitter is set to emit in local space coordinates, ALL the emitted particles turns according to where the sprinkler is rotated at at any given moment
Expected behaviour is: emit EACH particle with a velocity, in order to make it going in the direction where it is emitted from. If source rotates, the next particle should be emitted according to the rotated source, WHILE LEAVING previously emitted particles unchanged
Thanks in advance for anyone help!