Worldscript don't react anymore to user avatar

Version: 1.0.84

Frequency: Consistently

Severity: Blocker
High - critical but workarounds are available, important feature not working as
Marketplace package name: EDAQ

Bug description: scripted triggers don’t react anymore to the user when in walking mode (in previous alpha iteration it was working

Worst, scripted moving platform doesn’t work too (when moved with activatewaypointaction, the platform move while the helicopeter stay in place)

Repro steps: in EDAQ from Marketplace, spawn inside DRF hangar (west- N parking 0) and trigger the action by setting Lighting_Landing_1 to one (was landing light switch in the cabri in fs2020)

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Can confirm now version 1.0.84. No longer works with trigger rectangles.

Was working fine in previous versions for both 2020 mounted and new 2024 package.

Blocker for some new features we are adding for 2024.

Player in walk mode inside World Object debug rectangle (turns blue), but door animation doesn’t open. It work if in an aircraft such as the G2 Heli.

Outside rectangle turns back to white.

This is our NZWF on marketplace at NZOG. Same with NZTG Package at NZJA.
And also World Update 12 NZTL Hangar closest to the terminal which we made and added to the community folder for testing this. All using the same system, but not working now.

Theres also no info on this debug tool, because at NZJA its goes from green to blue. Unsure what the colours in the Debug World Object should represent.

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Yes BIG issue. Please fix!

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@FlyingRaccoon Still aren’t reacting in 1.0.86.0.

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Hi everyone,

Are your triggers based on some specific SimVars? If yes, would you be able to tell which ones?

Best regards,

Eric / Asobo

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@EPellissier Here’s an example of one.
mamu-autogate-hangar.xml (4.5 KB)

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@EPellissier Ours is the same system as this one. Worldscript don't react anymore to user avatar - #6 by SLH

Maybe this we need adjusting to another type or removing, or the player avatar code has changed? Would be great if Asobo can change it back to make it work like in previous builds, would be good for existing 2020 stuff.

      <ObjectFilter>User</ObjectFilter>

“ObjectFilter - This can be one of: User, Reference or Anything.” From P3D mission editor tools help.

MSFS SDK has limited documentation on this.

Edit: Tried setting it to “Anything” Doesn’t fix it. Tried removing all together its the same.

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