Great discussion and I agree with most of the critique here.
I’ve had to slow down my editing due to other obligations, but expect to be increase again eventually. On one hand, I enjoy editing airports - I’ve been doing this in one way or another for over 30 years. I also enjoy digging into airport design and the specifics about what make airports both standardized yet unique.
There continue to be some QoL issues within the SDK workflow that drive me a little crazy (alignment of nodes and parking spots especially). There are objects missing that are kind of important (fences, tie downs, hangars, fuel tanks, more lights, more variety of windsocks). There are some major, important design factors that are unachievable (certain runway markings and/or their size). Can’t remove misplaced beacons, that’s a big oops (also no variety there). Having to convert from feet to meters. Generated taxiway lights are incredibly frustrating.
Additionally, the scope of corrections could use more clear categorization, especially with regard to intent of previous editors. Is the edit just runways (and lights), taxiways, parking spots and ramps, is it minor or major, exactly what’s changed, and how should we document it, ya know? BTW, @N316TS , that is above and beyond documentation of the changes you made to BWI! I’d love to point that out as setting the bar, but I simply don’t have time to do that each time, lol! I find runway lighting is the biggest, easiest opportunity that affects actual flying, but I also can’t seem to stop myself from putting in every single tie down.
I agree that the AI hallucinates. I seem to have helped with the understanding that the AI draws aprons on flattened airports in places that are not accessible by aircraft irl, and thus are irrelevant and actually confusing from a human-factors standpoint (especially without other vertical visual boundaries like buildings and fences). We really can’t and shouldn’t start covering up every haystack, outbuilding, and vehicle adjacent to an airport. It gets to be a major question of where to draw the line. The moderation seems to take that into account now and that made things a bit more palatable.
But the biggest frustration that’s currently giving me pause, as with others, is the changing aerials. I put at least six hours into Byron Airport (C83) and found out that the aerial I had worked on isn’t the one showing in the sim (and I have no active mods in the area). There’s no way of knowing exactly the date of the aerial in the SDK, versus the one in the sim, yet we only have access to current official data (chart supplements, etc), so there’s a weird temporal disconnect.
Still, there is a question of credit. For instance, look at the changes @N316TS made to BWI. They should get an immense amount of credit for that. If you’re in the world hub, you can easily see who made such drastic changes. However, when it rolls out to the public - will they only see the last person who did the work? I mean, I’m not really looking for wide recognition, but say I went in and fixed one taxiway at BWI. If that were the case, since I was last, does that mean my name goes on it and people would see me as getting credit for the major work done? I sure hope not.
So yeah, it’s frustrating without more guidance and tools. I’ll probably continue, but I might just start focusing more on the runway lighting and less on all the things.