FS2024 LOD System way too agressive!

@EPellissier Many of our large models have significant detail up close so LOD’ing has always been a delicate operation. We try to avoid the ‘trick’ of adding a large invisible cube to a model to increase draw distance (but we have in the past successfully). However, I see that the new default models are using this to get very high poly models drawn in from far away (see attached) and I see that this is to make sure these models appear on XBox (although they still look extremely high poly for the ScreenSize - 87,000LV and 34LD for a few pixels in the first image/object).

Should we taking this as a recommended approach? My fear is that the performance impact will be too great but it will be faster to implement here.


A related query/suggestion is regarding the ‘Force Active LOD’ tool. Can we increase the number of values we can set please? Even 8 isn’t enough for some models to get smooth transitions.

Thanks,

SFSimsDev

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