I tried with a Fast Light in SU1 and SU2 and it works well.
You can send us a blender and a sample project that reproduce the issue, I will make some test on it.
Hi @Boris
Ok we need to re do some test because we are using blender lights like for MSFS20 that worked before (aera ; spot ; point )
I will try with new MSFS24 light types…
Can you also please help with emmissive day night cycle not working please
This is not a duplicate post sorry, one is about spot light, the other we are talking about emmissive textures that can’t be set at day time with usual day / night cycle
Please explain why the day night cycle isn’t working for emmissive textures in MSFS24
If set to false , emmissive are of day and night.
Blender’s default lights objects are not compatible with MSFS2024, you’ll need to use Microsoft Flight Simulator 2024 Lights from the menu as shown in my screenshot above.
You can also convert your blender scenery to a 2024 one using the convert scenery function (see the documentation available in the blender plugin folder).
I got mixed up
I will answer you on the other post once I’ve finished investigating it.
Are you 100% sure you are using the spot from the Advanced Light / Fast Light ?
It seems to me you are still using the default blender light object.
You should have a tab called “MSFS2024 Light Parameters” where you can set the Intensity (cd) etc…
I’m sorry, but I couldn’t reproduce any of the issues you’re experiencing.
It may be caused by something specific in your project, though I’m not entirely sure.
I even modified the GLTF you sent to enable the Day/Night Cycle, and it worked as expected (built using the Project Editor).
I also used your Blender sample to create a Spot type MSFS2024 light, and it’s working just fine.
As for Spot Light support in the Scenery Editor, it’s not currently planned.
However, in SU2, you can create lights in SimPropContainers.