Custom spot don't work anymore SDKFS24

Version: 1.3.23.0

Hello,
Another issue is cutsom spot lights made with blender don’t work anymore when compiled with SDK24.

They illuminate a gltf object but not the FS ground.
Day night cycle like emmisive is broken

Please tell us what to do or if it will be fixed soon

Thanks

Hello,

What do you call a custom spot ?
image

I tried with a Fast Light in SU1 and SU2 and it works well.
You can send us a blender and a sample project that reproduce the issue, I will make some test on it.

See 3) Provide Private Content.

Regards,
Boris

Hi @Boris
Ok we need to re do some test because we are using blender lights like for MSFS20 that worked before (aera ; spot ; point )

I will try with new MSFS24 light types…

Can you also please help with emmissive day night cycle not working please

This is not a duplicate post sorry, one is about spot light, the other we are talking about emmissive textures that can’t be set at day time with usual day / night cycle

Please explain why the day night cycle isn’t working for emmissive textures in MSFS24
If set to false , emmissive are of day and night.

Thanks for the help

Blender’s default lights objects are not compatible with MSFS2024, you’ll need to use Microsoft Flight Simulator 2024 Lights from the menu as shown in my screenshot above.

You can also convert your blender scenery to a 2024 one using the convert scenery function (see the documentation available in the blender plugin folder).

I got mixed up :wink:
I will answer you on the other post once I’ve finished investigating it.

Regards,
Boris

Dear @Boris ,
We are testing new spot lights but we can’t find the type with the cone corresponding to the old MSFS20 spot in blender.

I want to do a spot with a cone angle , like the one we can do for a hangar exterior spot light or a appron light spot for example

I can send you the test but nothing is working as a spot from now
We have put the watt t 1000 in blender

as a note :spot done with MSFS20 plugin in blender only work and illuminate the GLTF in MSFS24 SD24 , but not the MSFS ground

And maybe the term is not the good one , in Blender to have dynamic spot light we need to choose aera type .

So that what i am searching to do.

FS24_LIGHTS v2.zip (3.3 KB)

Note : Test was exported with blender and last plugin for FS24

Thanks for the help on it

Are you 100% sure you are using the spot from the Advanced Light / Fast Light ?
It seems to me you are still using the default blender light object.
You should have a tab called “MSFS2024 Light Parameters” where you can set the Intensity (cd) etc…

Regards,
Boris

Hi @Boris
In the test above ,
We only use new advanced and fast light. (100% sure)
We can send you our blend file test if you want .

Yes please :wink:

Here they are

https://www.swisstransfer.com/d/0ad41ef0-ff59-4063-89e9-244f1ea3ff09

We redone the same as yesterday and it is working now…
No sure why.

The onlything done differently is that i compiled out of the sim with package tool this morning

Note : Spot day night cycle isn’t working as you can see in the test above (stay ON always)

So thanks a lot for the help

I have a question so,

Can you please add the possibility to create spot light from the Project editor ?
All the best

I’m sorry, but I couldn’t reproduce any of the issues you’re experiencing.

It may be caused by something specific in your project, though I’m not entirely sure.

I even modified the GLTF you sent to enable the Day/Night Cycle, and it worked as expected (built using the Project Editor).
I also used your Blender sample to create a Spot type MSFS2024 light, and it’s working just fine.

As for Spot Light support in the Scenery Editor, it’s not currently planned.
However, in SU2, you can create lights in SimPropContainers.

Regards,
Boris

Dear @Boris
all i can say is thank you very much for your time to verify and confirm to us that from your side it is working.

Now we need to deeply investigate why few things don’t work in our project.

Once again, when i talk about day night cycle , what i want to day is to have the spot illuminated 24h (Day + night)

Will come back to you here if we found any answers

Once again , thank you for the help
Regards
Kem

You’re very welcome :wink:

A cycle is, by definition, something that starts and stops repeatedly so in your case, I think the better term to use would be “permanent” illumination. :slightly_smiling_face:

Were you able to get it working in the end?

Regards,
Boris

Hi @Boris ,
Yes for unknow reason it has worked 2 days after the last post here.
You’re right , i will talk about permanent illumination.
Note the fact is the balance between night and day emmissive factor isn’t the same as FS20 .
In FS20 it was perfect , an emmisive factor of 1 give us a emmissive texture perfect at night and if day night cycle of (so permanent illumination) under a cloudy day , we can see the emissive rellay clearly.

But in MSFS24 , when the emmisive factor set t 100 (goog result at night) on a cloudy day , the emmissive effect it to light , we can almost not see it .

And if put the emmissive factor more that 100 , it will be over bloomed at night.

Kind regards