Context: FS2020 package in community folder. (Also happens if FS2020 project is opened in FS2024).
Similar MSFS 2020 issue: insert url here if applicable
Bug description: Light row presets require SIGNIFICANTLY higher radius and intensity settings to be visible in 2024.
2020 airports with custom runway lighting and taxiway lighting have no lights in 2024.
Radius needs to be set to more than 10x higher and intensity needs to be 100-10000x higher to look ok in 2024.
What is the default presets for DEFAULT_TAXI in 2024? Should we adapt to these values or wait for you to revert the change?
Repro steps: Check airport project sent to privatecontent. (At ENSH)
Attachments:
Image: Left side 2024, Right side 2020.
The first green and blue row is default taxi presets.
Next rows are:
3: custom rwy center line with mesh (multiple nodes + light nodes that light up the ground)
4: custom rwy edge with mesh (1 node + light nodes that light up the ground)
5: custom taxi with mesh (1 node)
6: custom obstacle light without mesh
7: custom PLASI without mesh.
Bottom horizontal row: The same meshes placed as scenery models.
Since you opened the project in the FS24 sdk i believe this is expected behavior. The lighting engine is different, and more accurate if I’m not mistaken. I had to turn up my intensities and radius as well. In blender for FS20 the light watts use to be around 150 to 200w.
Now the MSFS light properties sets that to 25000W to achieve the same result in FS24
But a problem i’m having is my light row meshes are showing up underground. Have you experienced that as well?
Editing the post to make it clearer that it happens both as a FS2020 scenery in 2024 community folder, and if the project is opened in 2024 scenery editor. In the first case it should be working the same.
I have not seen the problem you’re describing yet, unless that’s the same thing that sometimes happen in FS2020 too.
Are lights working for you with the Asobo Blender addon? I can’t even get any lights to export, as there’s no option to do anything in the object properties panel.
This had me confused as well. In the panel above. How you would add a cube, there is an option to add a msfs Light. That light will then have a properties tab on the right. I’ve found no option to convert my already present lights to the msfs light. So I had to copy the data between the new msfs light I added with my old lights, and then you can tweak the candela amount in the properties panel. Usually the watts for a typical ramp light in FS20 was 250watts. Now I have to set the candela to 25000 to achieve the same amount. Same thing with the emmisive factor on materials.
Question for you, how has ground texturing been for you. Projected meshes just look like a flat model above the ground instead of being diffused into the ground. And I’m finding in FS24 the apron textures don’t blend in with each other or fall off nicely like FS2O.
The ground looks sharp and crisp, but it hard to get to look how I want it to. And the procedural grunge from the taxi points and parking get in the way.
And this is the 2020 compiled package running in 2024 legacy mode … I’ve had to get very close to the light row placed lights to see them, they disappear other wise. They are very very dim. Please note at the moment as Projected Mesh is no longer supported in 2024 properly we cannot compile our airports in 2024 and adjust them on the new model) 2020 is the only way we can edit our legacy mode airports at this time.
The light Row Preset Radius and intensity seems to be fixed, however lights in the gltfs that we used to light up the ground are still not being shown when the mesh is being used as a light row mesh.
Confirmation
Using light rows with the default TAXI_CENTRE and TAXI_EDGE light presets, are now extremely bright in 1.0.86, with custom presets still not showing at all.
This is occurs in all of our projects built in FS2020 and mounted in 2024