MESH STRETCHING (BIG ARTIFACTS) IN MY OBJECT COMPILED WITH SDK24

MSFS24 V 1.3.23.0

Hi @Boris
I hope you’re doing well !

I made this building on Sketchup many years ago (updated in time with SU) before using blender, and it doesn’t encounter any problems on FS20. However, on FS24, you can see mesh stretching as in the attached photo. (photo) I searched through the forum and found this post below where the problem is similar. (On this post, we talk about N-Gons) (subject link) So I tried several methods:

  • Check on sketchup and Model Converter X that there are no hidden artifacts on my object.

On blender :

  • Import and export with FS20 and FS24 plug-ins.
  • apply scale,
  • Remove vertex and Edge loop.
  • Triangulate faces over the entire object to remove N-Gons.
  • Export with the various checkboxes in “Mesh”.

Useful info:

  • My object has 694,956 tris.
  • I don’t have “modifier” on blender.
  • The other Lods in my building work fine, only LOD0 and LOD01 does.

seems to be the same issue as here but delete N-gones not worked for us.


1 Like

Have you tried exporting a copy of your building after a Blender limited dissolve @ 1 degree?

Hi @Skylizard8760 , yes and still the same .

Hi @Boris
Deleted all N-gones and still the issue.
In the ported version no problem in FS24
But in the compiled FS24 version , the issue is there.
Are you maybe aware and with chance is that something that will be fixed in SU2 ?
We continue to search a solution
Thank you
Kind regards

Hello,

Can you send us your project or at least a sample of it (including the .blend file) that reproduce the issue ?
See 3) Provide Private Content

Regards,
Boris

Hi @Boris ,
Done , sent on private contents with few explanations
Kind regards

Hello,

I was able to reproduce the issue and logged a bug in our backlog.

Regards,
Boris

1 Like

Hi @Boris , what a great news !!
Thank you
all the best