Hi Sylvain, thanks for your answer and desire to help!
The project details and it’s issue is detailed below:
Device: Windows 11
SDK Version: 0.21.1 (latest version)
MSFS version 1.33.8.0 - latest version (Microsoft Version, not Steam)
Running on DX11,
Airport: SBGL - Galeão Airport, Brazil
What is it? A improvement project OVER the default scenery
I’m not starting this project from scratch, I don’t want it. That’s why my delete command is empty, I’m not selecting to delete anything default. I’m editing the default objects and textures that can be edited, not creating from scratch. I was able to make it until now. I placed custom taxilines over default ones and it was fine. I changed the runway textures, edited the markings using painted lines and it was fine. I removed default objecs such as light poles placed wrongly, stairs placed wrongly. I changed grass textures and it was fine. I added dirty decals and it was fine. I did a great portion of the scenery well just editing it. Check on the flightsim.to the freeware project to see what was done until now with more details. But right now I’m literally stuck due to SDK problems, bugs and limitations.
I had this problem when I tried to add runways from scratch. My delete command was set to delete RUNWAYS ONLY, but when I added APRONS with CUSTOM MATERIAL LIBS (markings, aiming points, runway number, etc), all the rest of the scenery (taxiways and aprons) got DELETED like my delete command was set to delete them, while it was not. But no problem, I can overcome this BUG and just edit the runways with a lot more work, but I can do that and overcome the problem.
I did and I’m satisfied now. But now I’m stucked again with the SAME PROBLEM. I have some APRONS with CUSTOM MATERIAL LIBS around my scenery that worked, all of them in the taxiways, before entering the apron (txy indications etc). But when I try to add a APRON with CUSTOM MATERIAL LIB INSIDE the MAIN APRON of the airport, ALL THE GROUND TEXTURE regarding APRON and TAXIWAYS got DELETED like my delete command was set to delete them. See the image below:
NOTE: If you delete all the Y1’s markings inside the apron, build all and reload the scenery, the ground will be there. You can add as many markings you want over the apron. The ground textures will not disappear instantly. You will place everything and you will think it’s fine. But when you build all and reload again, the ground is gone again. Please help me. I want to make my hometown airport.
How will I add gate numbers?
How will I add taxiway indications?
How will I edit a bad default scenery and turn it into good if the software does not make what I’m telling it to do?
1 year ago I had the same problem at SBGL and gave up. I’m here again just trying to finish what I started. In 1 year I didn’t notice any difference on the SDK. 2 developers tried to help me without success regarding this BUG. I’m asking for a fix, please.