I’m not entirely sure if this is a bug, or just a consequence of this fix noted in the SU2 release notes:
Fixed apron UV shift when the generic airport position has moved between MSFS2020 and MSFS2024
This is the only reference I can find towards anything apron UV related.
I adjusted UV offsets to a lot of my aprons while redoing my airports in SU1, however now in SU2, all of that has shifted substantially.
I suppose I would like to know if this is intentional or not. If it is a bug that will be fixed, I’m not going to worry about putting any time into trying to replicate the offsets again. If it is not a bug and will be kept then I will have to make a lot of adjustments I suppose…
Ignore the darker dirt patch overlays. Those are not correct as well, but I took both screenshots in SU2 just replicating the main dirt offset exactly as it is in SU1 for the example.
Well if it’s a 24 project then ofc “no problem” as you could in theory re-do them. (for small airports maybe but if you’d have to changed that for big airports then yeah not great just saying… (especially if you have a few to change haha))
But in this case, since it’s a 2020 project, their position can’t be changed because then it would obviously break the 2020 version. So in either case this must be reverted back to what it was of, even better, fixed completely.
Interestingly, I do not see any change on my end in 1.4.11.0. I just compared with my SU2 photo above. I had someone on the SU1 stable branch double check for me as well and all of the screenshots I took of their screen are different from what I have now in SU2, but are the same as what I have shown in my SU1 screenshot.
Just for clarification, my package is 2024 native, so maybe this fix was only something applied for 2020 packages?
Gotcha. I just ended up sitting down this morning and went through and manually adjusted all of the offsets to match what they were in SU1 again. Luckily I only had a dozen or so aprons to do.