Context: FS2020 project opened in 2024 dev alpha, or FS2020 package in 2024 dev alpha community folder
Similar MSFS 2020 issue: insert url here if applicable
Bug description: Light row mesh now seem to follow vectorplacement rules of only showing one node in a multimode mesh, this leads to lights (that light up the ground) on light row meshes not working.
Maybe related to light row meshes only showing one node Light row mesh only shows one node of multinode mesh (2020 compatibility)
Repro steps: Check airport project sent to privatecontent. (At ENSH)
Attachments:
Image: Left side 2024, Right side 2020.
The first green and blue row is default taxi presets.
Next rows are:
3: custom rwy center line with mesh (multiple nodes + light nodes that light up the ground)
4: custom rwy edge with mesh (1 node + light nodes that light up the ground)
5: custom taxi with mesh (1 node)
6: custom obstacle light without mesh
7: custom PLASI without mesh.
Bottom horizontal row: The same meshes placed as scenery models.
I’m not sure exactly what terminology to use. The other thread is about the light intensity of the light row/light preset lights. The “glowing globes” that the sim creates from light presets.
This thread is about the lights, as in blender light nodes / punctual light nodes in the mesh, to create splash lighting on the ground.
@FlyingRaccoon I just experienced this as well. Basically when placed as a scenery object the Object has it lights and they work. However when you place them as mesh attached to a light row or vector placement, the lights don’t seem to work. I also have the additional problem of some of my meshes not showing at all when attaching them to a light row.
@FlyingRaccoon His other post is saying that the light globes or whatever you call them( the ones you customize under " airport light presets" in the sdk are too dim when he puts a fs2020 airport in the community folder.